Animations Export In Reference Pose
I've had this issue happen a lot with AssetStudio, when exporting animators (via how its described on the GitHub page) the animations are all just 30 frame reference poses. I remember this issue started happening back in 2018 and ever since no matter what version of AssetStudio I use or any kind of other way to export the animations I try, they just end up as I said.


Any help with this issue would be appreciated. It's been bugging me for years now.
Assetstudio doesn't even export the whole animation. It only exports the animation name and that's it.
Assetstudio doesn't even export the whole animation. It only exports the animation name and that's it.
Not necessarily true. AssetStudio is fully capable of extracting whole animations, I believe it just doesn't extract animations from certain versions of Unity. I can't see how the engine version would completely cripple the extraction process though, unless there was some significant change between the versions for animation formats. That's why I'm hoping Prefare sees this thread or the many other existing threads pointing out this issue, as it should be important for a Unity extraction tool to support Unity games that are older than 2016 lol
Too bad Perfare is inactive since July 5 2021.
and yes i had this problem too because the game im ripping from uses a newer unity version.
I don't think the problem is in the unity versions, i also have this problem in the older version 4.2.2f11, but not on this scale only 1 animation not exporting, i think Assetstudio does not recognize the information in the animation clip for an unknown reason.
