Christian Greiner
Christian Greiner
### Summary I think it would be useful, if you could group properties of a single class, especially when you have many properties. At the moment, the EditorHintCategory-Attribute is only...
### Summary It think at some points, it would be useful to rearrange (move up, move down) items in a list. **Example scenario:** Creating a custom render setup: If you...
### Summary It would be useful to have a new tilemap tool called `Magic Wand`. The Magic Wand tool allows selection of connected areas filled with the same tile. **Example:**...
#### Summary With the new tool you can fill a selected area with random tiles. #### Analysis - We also need a tool to just elect an area which gets...
It would be helpful if you could save modified values of an component when the the game is in the sandbox mode. The problem is that the changes don't get...
Hey guys! It would be useful if you could filter / search for specific types of assets (Textures, Materials, ...) in the project view. ### Analysis - Benefits: If you...
Here are some ideas (brainstorming) how we could improve the audio features of Duality. **1. Support Multiple SoundListeners at Once** See #482 **2. Adjust the volume via Gizmo** Set the...
### Summary Creating a perfect symmetrical rigidbody poly shape can be quite hard. It would be very useful to enable a mirror line on both axes so the shape vertices...
#### Summary With a special (optional) RequiredComponent-Attribute for fields you needn't assign the required component in the OnInitialize-Method manually. **Example:** ``` C# [RequiredComponent] private Spaceship ship; public void OnUpdate() {...
Introduce a way to add new downloaded plugins from the repo in your VS-solution. So you don't need to reference this plugin manually. In the Repo-Manager you can decide if...