Maximilien Nowak

Results 8 issues of Maximilien Nowak

There is a [build in triangle object](https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-geometry-shader) in HLSL. Would it be faster than using the created struct? it look like the triangle object is just a array of 3...

### Description of Change(s) Changed the way we name downloaded zip files in `build_usd.py` to minimise the chance of file collision. Files from a GitHub or GitLab repository previously only...

Since the rewrite of the renderer the engine had a poor acceleration structure. we should swap to a better BVH (i.e switch to a BVH-SAH). Please refere to this issue...

enhancement

_Display refrence for the issue : 1920*1080 running at 60Fps_ this would be great, sending **20 sample per pixel per frame is heavy**. Quick maths give us for a screen...

enhancement

### Description of Change(s) Update files under pxr/base/tf by replacing TF_FOR_ALL with C++11-style range-based for each loop. Additionally, updated pointer usage to align with the new iterator approach, since we...

### Description of Change(s) Update files under `pxr/base/plug` by replacing TF_FOR_ALL with C++11-style range-based for each loop. Additionally, updated pointer usage to align with the new iterator approach, since we...

### Description of Change(s) Update files under `pxr/base/gf` by replacing `TF_FOR_ALL` with C++11-style range-based for each loop. Additionally, updated pointer usage to align with the new iterator approach, since we...

I am using a GTX 1050 on a laptop, lastest NVidia driver 417, and using OpenGL glad with the spec Language/Generator: C/C++ Specification: gl APIs: gl=4.5 Profile: core Extensions: GL_ARB_bindless_texture,...