Maximilien Nowak
Maximilien Nowak
should it be written in curv direcly ? I will look into, procedural is really cool. Any update on the subjet ? It has been almost a year since original...
any news about this ? I could start to look into and share any progress about it if nothing as been done about it.
I will look into this, WebGPU seem the rigth fit for this as there is currently no "real" online USDZ viewer. It would use the Wasm version of tinyUSDZ, so...
You are fast, I am also working on my side on a native version with either webgpu-native.h or dawn. There is a nice repo : https://github.com/eliemichel/WebGPU-distribution were you can select...
This is a very good idea and would like to provide help on it. I have a question regarding shader compilation time and performance. Wouldn't be WebGPU more suited for...
The possible collision is still here with https://github.com/PixarAnimationStudios/OpenUSD/blob/2864f3d04f396432f22ec5d6928fc37d34bb4c90/build_scripts/build_usd.py#L543 I'll will look into it. For gitlab and github url it should be ok. For example this could work : ```py url.split("/")[4]...
Do you still have the problem ? I look into it ! and yeah the obj are slow due to the BVH behind very basic
the framebuffer is in progress but other project are getting in the way. normaly it will be donne this week. but you can already see what it will look like...
in d8338ddacd04a73caa85b71f4e3d99554669685b accummulation was added but the noise function is not really good, maybe blue noise should be use instead
The error is more clear, there is many hardware error with the usage of uint64_t so it might be better to stick with `sample2D` or doing a check is it's...