Elias Hogstvedt
Elias Hogstvedt
In gmod today I think it's fixable but not without disrupting how parts are rendered I think. I might be able to do it on the refactor branch.
I agree. I think I'll change the event code to allow default variables and behave a bit more like how parts are setup.
Which loading text? The loading text in the model parts are drawn inside the model drawing code during loading, so it should be tied to the model's draw distance.
In my mind I'm thinking it's a bit low priority as it doesn't show for that long. It makes sense to draw text through objects though, otherwise you wouldn't be...
I think I fixed this a few hours ago. Can you test the develop branch?
This is on my mind but I'm not sure if I fully understand it. Can you just send me an example outfit and explain what it's supposed to look like?
I would prefer something SFW but if you can't figure it out or don't have time I don't mind.
> I believe custom textures will always have wrapped uv wrapping so make sure your model isn't using any clamped or mirrored UV wrapping. so it might be an issue...
I can try to look into this, but I'm thinking I should invest time in making an obj to mdlzip tool.
If you can send me an example of mdl vs obj in that case I can try to figure it out. Either way, I've added obj support to the new...