Part's entity origin outside of map causes lighting to darken
You know how things spawn in as effects and how the actual item is like floating above the "effect origin" or whatever? There's an issue I get where if I bring it down, because the "origin" of the effect is below the ground of the map, the item goes dark.
Is there a way to fix this?
In gmod today I think it's fixable but not without disrupting how parts are rendered I think. I might be able to do it on the refactor branch.
An interesting concept may be some kind of rendering option to light models from the same origin as their parent/'owner' - if that is even possible. ( Much like how lighting origin in Hammer editor - or how model files' own lighting origin is altered. Just not sure if something like that is possible in realtime. )
Could also solve the somewhat-similar case of how outfits with many parts suffer from ugly inconsistent lighting when - for instance - standing at the edge of a harsh change in brightness. ( Some parts receiving fully brightness, while others remain fully dark )