Elias Hogstvedt
Elias Hogstvedt
I think I've come up with a solution, but the code is in a very bad state and is due for a rewrite. The problem seems to be that when...
I want to add this but I think the way pac currently handles things that need to be serverside is a bit of a mess. I want to look into...
So to clarify, EntityEmitSound is not working clientside on weapons for other players. I need to mute it on server.
There seems to be a few problems. First of all OnHide is not being called when the owner of the part has changed, so this causes the entity not to...
this is added for clientside projectiles but still missing for serverside
This repo is a little bit out of date as I mainly work from gitlab nowadays (but I plan on merging and using 2 upstreams in the future) https://gitlab.com/CapsAdmin/goluwa You...
Maybe I will but why? I don't see the point for someone other than me. For me it's useful because it lets me test goluwa in ways I haven't before....
A workaround I found just now is doing this instead: ```ts carousel.scrollTo({ count: index - carousel.getCurrentIndex(), animated: true, }) ``` as opposed to just using the index field
> Hi @CapsAdmin, In the API `count` is used to move with a specific fixed parameter. `index` value is also used as first scroll action and overrides `count` direct parameter....
If you're looking for an alternative in the meantime you could use the [RenderScene](https://wiki.garrysmod.com/page/GM/RenderScene) hook. It returns: "Vector origin, Angle angles, number fov" which is equivalent to "EyePos(), EyeAng(), GetConVarNumber("cl_fov")"