Cameron

Results 34 issues of Cameron

In the same vein as Unreal's `stat unit` command a simple frame time display: ![image](https://user-images.githubusercontent.com/13305729/173692425-8ff6dc6f-4bcd-4369-983f-45da4953ce23.png) New features to aspire towards are: - Zero per frame allocations - No gameobjects created...

enhancement
in progress

CPU timestamps may not always paint an accurate picture of missed frames in Unity. To gain a more accurate representation of missed presentations we should integrate [this API for UWP...

enhancement

When generating an outline mesh using the [mesh outlines feature](https://github.com/microsoft/MixedReality-GraphicsTools-Unreal/pull/16) sometimes the resulting geometry has a few artifacts. For example a flat top at the tip of the cone: ![image](https://user-images.githubusercontent.com/13305729/127711884-24c42b4c-97f2-4912-9fe2-474a2badf686.png)...

## Describe the problem Adding UI GameObjects should automatically create a parent canvas when one is not selected. These menu items in particular: ![image](https://user-images.githubusercontent.com/13305729/180846645-9b95f4d0-007d-4918-989f-21fa7490eeec.png) ## Describe the solution you'd like...

enhancement

## Describe the problem Graphics Tools should supply a tool to help magnify the screen in stereo rendering contexts. ![image](https://user-images.githubusercontent.com/13305729/177663943-8d9bb582-ce5c-472a-8d07-4091276e1683.png) ## Describe the solution you'd like ### 1. Create URP...

enhancement
in progress

## Describe the problem This is a stretch goal, but our docs have always tried to represent 3D concepts in 2D. How amazing would it be if our docs contained...

enhancement
in progress

## Describe the problem Right now, NPM packages are created and uploaded locally. This should be done by an automated pipeline. ## Describe the solution you'd like Ideally whenever the...

enhancement
in progress

## Describe the problem The [Channel Packer tool](https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk2/features/rendering/mrtk-standard-shader?view=mrtkunity-2022-05#texture-combiner) found in MRTKv2 is useful for packing textures when access to other tools, like Photoshop, is not available. ## Describe the solution...

enhancement
in progress

## Describe the problem Configuring outline materials is difficult and error prone. ## Describe the solution you'd like Port this custom inspector to Graphics Tools: https://github.com/microsoft/MixedRealityToolkit-Unity/pull/10662 ## Describe alternatives you've...

enhancement
in progress

## Describe the problem Currently the acrylic system is tagged as experimental but is used by many customers. This feature should be graduated out of experimental. ## Describe the solution...

enhancement