CDufour909
CDufour909
Fix proposed by "m9" on the lumberyard Discord server on 2019-10-25 @ 11:33 in the animation-and-physics channel This fix addresses the issue where Height Field asset is not saved properly...
When a client is deleting netbound entities (for which he is not the authority), this leaves the NetBinding system with pointers to invalid entities in the m_boundEntities. Causing either crashes...
Current Localization Initialization defaults to US English even if another language was set to CVar using game.cfg or user.cfg. I'm rectifying this to check "g_language" CVar and use it if...
Crash Fix: Removing Math::Equal node between 2 CRC32 Datums makes Lumberyard crash Apparently, object->GetAs() can return a null pointer if connected slot is deleted so the code was modified to...