BlueRock (on discord)
BlueRock (on discord)
Still concerned that even with the surface check the code gets blocked the one time it tries to run. Curious Simon what you think about this: Within diggy_cave_collapse.lua the code...
Right now the large caves that I have tested have no additional detail. They are just littered with large rocks by default from collapses that hold up the ceiling, but...
TL;DR We had a fun beta test and there was some actual teamwork fighting in Diggy. No obvious issues. Just a few things to watch and potentially improve on in...
FYI. For anyone that asks about single player, I would recommend in the config changing the line: large_room_minimum_distance = 128 to some unreachable distance such as 10000
I know this is an old PR but wanted to give some feedback. I like the option to use perlin noise for the floor tiles. Just a little sad that...
Or even better, use when possible tools that are shared by other RedMew maps. Or add to shared tools if other maps could benefit. (I still need to learn a...
Hello I am very curious about this diggy version. Does it completely do away with the ceiling support system? Or are there separate indoor/outdoor areas? I would be happy to...
Oh how I wish trains could travel between surfaces... Would love to have indoor and outdoor areas in diggy. Other than just supports and scenery could do some interesting things...
Try re-downloading the RedMew scenario as there was a 0.18 diggy patch for it today. I tried the newest version of Diggy and the Mining drones seemed to work. But...
When you say > "will not propagate the normal Diggy cave's behaviour", can you be a little more specific? Are you seeing the drones not fully destroy rocks? If they...