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Cave Biomes

Open linaori opened this issue 7 years ago • 3 comments

There are multiple rocks, perhaps we can do something with noise to generate cave biomes where we spawn different rocks and different tiles?

linaori avatar Nov 15 '18 12:11 linaori

I at least want to have diggy support multiple native rock types selected by weighted pool, I'll try adding at least this component first.

Rdjrjqouqcu avatar Nov 15 '18 18:11 Rdjrjqouqcu

@BlueRock2 how would this idea factor into a diggy world that also already has large caves?

theorangeangle avatar Mar 31 '20 06:03 theorangeangle

Right now the large caves that I have tested have no additional detail. They are just littered with large rocks by default from collapses that hold up the ceiling, but is a bit hard for players or biters to path around. I just started experimenting with using things like 'dry-tree' to hold up the ceiling. Which makes it much easier to get around. This should also make it so other smaller rock types can be added in the cave without having to explain how they hold up the ceiling and/or make some room for spawners. 'grass-4' also looks pretty good in caves as it is mostly dirt with just a little bit of green in it which makes it look a bit like moss or lichen. Biomes to me means having some variation in the look of the cave in different regions of the map. I think we can get there, but need to play a bit first with making the current large caves look good.

BlueRock2 avatar Mar 31 '20 12:03 BlueRock2