Blixibon
Blixibon
> I understand that. However, Mapbase Source projects are a use case where this is most obvious. This inconvenience applies to the majority of Source 2013 mods today and has...
I worked around this by putting `progress_enable` into `valve.rc` before it runs the `gamestartup` command. It doesn't show up until it starts loading the background map however.
I made additional changes for bots considering threats and reflected that in the change log.
> Isn't `NULL` by default defined? If it isn't why not just add these lines of code to some include? > > ```c++ > #ifdef _LINUX || _OSX > #define...
After investigating the issue further, it seems that, for whatever reason, the `CloseCaption_Normal` font is always interpreted by the game as just being called `CloseCaption`. Iterating through every font in-game...
The issue with non-italicized captions not appearing seems to have been resolved with https://github.com/ValveSoftware/source-sdk-2013/commit/39f6dde8fbc238727c020d13b05ecadd31bda4c0. Italicized subtitles still do not display as italicized, but that has a different cause and I...
After further investigation, the issue appears to be coming from the models' mouths. The issue stops occurring when `r_teeth` is disabled. I also confirmed that this issue occurs with other...
The game also crashes when restoring a save with a vehicle, such as the jeep, airboat, or APC. The stack trace leads to code within `vphysics.dll` when running `CPhysSaveRestoreBlockHandler::RestorePhysicsObject`.
> Curious, is this on SP (maxplayers 1) or MP (maxplayers 2++) mode? Saving isn't normally possible in multiplayer. This is in singleplayer with `cl_localnetworkbackdoor` set to 0 as a...