BitBarrel

Results 21 issues of BitBarrel

When calling the following function, the animation still plays, even though PLAYBACK_NONE is set. rive.play_anim("#Artboard", "Timeline", go.PLAYBACK_NONE)

Changing text dynamically would be very handy. There is a file called "text_test.cpp" in https://github.com/rive-app/rive-cpp which shows how to do that.

feature request

Please add support for Android, Vulkan.

feature request

In this file there is a bug with MouseUp detection: rive-unity-examples/getting-started/Assets/Rive/RiveTexture.cs Here: else if (m_wasMouseDown) It should be this: LocalCoordinate(pixelUV Not this: LocalCoordinate(mouseRiveScreenPos Otherwise mouse up detection won't work.

The Xcode log on IOS shows "max iterations exceeded". However, the same error message is never shown in the Unity Editor console. This leads to a long standing problem going...

It would be handy if the API supports drawing an arc segment using a radius and points.

enhancement

I get 90% GPU usage on Android with no active blend states and all animations finished. My scene is very big, with thousands of objects. Nothing is moving on screen,...

How do I scrub through a timeline in Unity?

How to use hot reload in Unity? Currently, I have to export from Rive, extract the Zip file, then place the .riv file inside the Unity project folder every time...