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Max iterations exceeded error missing in Unity

Open BitBarrel opened this issue 10 months ago • 0 comments

The Xcode log on IOS shows "max iterations exceeded". However, the same error message is never shown in the Unity Editor console. This leads to a long standing problem going unnoticed until and IOS build is made. Furthermore, the error message does not say which state machine and timeline transition is causing the issue.

As an improvement, the error message should be logged in the Unity Editor using Debug.Log(), not only using native error printing. In addition, the state machine and transition causing the issue should also be logged.

BitBarrel avatar Mar 17 '25 10:03 BitBarrel