Biel Bestué de Luna
Biel Bestué de Luna
I got my Ubuntu laptop set to 1366x768 but SDL seems unable recognize this resolution and forces Dhewm3 to revert to 640x480 windowed, I just got spoiled by RBDoom3BFG super-duper...
I've been trying to cross compile ( from Linux to Windows ) with that script: https://github.com/dhewm/dhewm3/pull/150 which is the implementation of the process the readme states. if I compile for...
**Describe the bug** while loading an autosave (created by an Emission start) I got a crash **To Reproduce** I can't reproduce, the game loads fine from the same save **BugTrap...
**Describe the bug** I got a random segfault while looting a corpse, though it has happened to me only once. First I thought it was about the pushing motion applied...
I know OpenXRay is all-together the xray-16, the xray-15, and the xray repositories. But I propose that in the WIKI instructions, on how to compile in Linux, add this little...
**Describe the bug** random crash due to Fatal Error with the following description `anim kils bone matrix` **To Reproduce** random crash **Screenshots** none. **BugTrap error report** the bug trap file...
**Describe the bug** In Linux when the engine loads, it detects that there is EFX capabilities but then states that EAX 2 is out of the question. **Expected behavior** shoudln't...
**Describe the bug** in rainy circumstances all specular highlights seem to have a fixed direction instead of confronting the camera direction according to the surface normal. **To Reproduce** 1. wait...
**Describe the bug** when you keep breaking boxes the engine ends up failing on the following message: ``` moving_objects::on_object_move(moving_object*) () from /lib/x86_64-linux-gnu/xrGame.so ``` **To Reproduce** keep breaking boxes until the...
( heavily edited ) **Describe the bug** whenever there is combat, and an AI actor becomes ragdoll most of the times I get this error: ~~~ ODE Message 3: LCP...