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[COP] - FATAL ERROR in SkeletonRigid.cpp with the description "anim kils bone matrix"

Open BielBdeLuna opened this issue 4 years ago • 6 comments

Describe the bug random crash due to Fatal Error with the following description anim kils bone matrix

To Reproduce random crash

Screenshots none.

BugTrap error report the bug trap file is too long due to the engine being compiled with -DMASTER_GOLD OFF so here is the error part in the end:

Click here to expand/collapse.

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

FATAL ERROR

[error] Expression : _valid(bi.mTransform) [error] Function : CLBone [error] File : /home/biel/code/xray-16/src/Layers/xrRender/SkeletonRigid.cpp [error] Line : 211 [error] Description : anim kils bone matrix

stack trace:

xrDebug::GatherInfo(char*, unsigned long, ErrorLocation const&, char const*, char const*, char const*, char const*) xrDebug::Fail(bool&, ErrorLocation const&, char const*, char const*, char const*, char const*) /lib/x86_64-linux-gnu/xrRender_GL.so(+0x147d22) [0x7fa10a565d22] /lib/x86_64-linux-gnu/xrRender_GL.so(+0x147db8) [0x7fa10a565db8] /lib/x86_64-linux-gnu/xrRender_GL.so(+0x147de4) [0x7fa10a565de4] /lib/x86_64-linux-gnu/xrRender_GL.so(+0x147de4) [0x7fa10a565de4] /lib/x86_64-linux-gnu/xrRender_GL.so(+0x1488b0) [0x7fa10a5668b0] /lib/x86_64-linux-gnu/xrRender_GL.so(+0x10a795) [0x7fa10a528795] /lib/x86_64-linux-gnu/xrGame.so(+0xd9f09c) [0x7fa10854609c] /lib/x86_64-linux-gnu/xrGame.so(+0x153a68f) [0x7fa108ce168f] /lib/x86_64-linux-gnu/xrRender_GL.so(+0x17e8fb) [0x7fa10a59c8fb] /lib/x86_64-linux-gnu/xrRender_GL.so(+0x17f003) [0x7fa10a59d003] /lib/x86_64-linux-gnu/xrGame.so(+0xeac679) [0x7fa108653679] CRenderDevice::DoRender() CRenderDevice::ProcessFrame() /lib/x86_64-linux-gnu/xrEngine.so(+0x43e2b) [0x7fa12006be2b] CRenderDevice::Run() Startup() RunApplication() xr_3da(+0x1885) [0x55e88fbed885] Trampa de traçat/punt d’aturada (s'ha bolcat la memòria)

Desktop (please complete the following information):

  • OS: [Ubuntu 21.10]
  • OpenXRay build version [ff7b9d2f152b4e06f3cd0dd943f30f8f60f43e1f] but compiled with -DMASTER_GOLD OFF

BielBdeLuna avatar Mar 17 '22 20:03 BielBdeLuna

I got the same error and was wondering how did you manage to test with master_gold off in https://github.com/OpenXRay/xray-16/issues/931

jjdredd avatar Mar 17 '22 21:03 jjdredd

what do you mean?

BielBdeLuna avatar Mar 18 '22 19:03 BielBdeLuna

How did you manage to test with master gold off in #931 when your game crashes with master gold off according to this issue?

jjdredd avatar Mar 19 '22 03:03 jjdredd

Because the crashes are apparently at random times, meaning that happen during gameplay and apparently unrelated to whatever the player is doing.

BielBdeLuna avatar Mar 19 '22 10:03 BielBdeLuna

Strange, I get this crash all the time.

jjdredd avatar Mar 19 '22 20:03 jjdredd

I get this error whenever I load a specific save, in the kindergarden in prypiat:

here is the backtrace:

Click here to expand/collapse.

(...)

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

  • Loading script: ph_on_hit.script
  • Loading script: ph_door.script
  • Loading script: sr_idle.script [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil'
  • Loading script: sim_squad_actions.script [LUA] ...ll of Pripyat\sim_squad_scripted:(476):set_location_types for squad [simulation_bloodsucker19742] [LUA] ...ll of Pripyat\sim_squad_scripted:(476):set_location_types for squad [simulation_bloodsucker19742] [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@destroy_garry' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...ll of Pripyat\sim_squad_scripted:(476):set_location_types for squad [zombied_sim_squad_advanced11812] [LUA] ...ll of Pripyat\sim_squad_scripted:(476):set_location_types for squad [zombied_sim_squad_advanced11812]
  • Loading script: news_manager.script [LUA] ...ll of Pripyat\sim_squad_scripted:(476):set_location_types for squad [zombied_sim_squad_advanced13240] [LUA] ...ll of Pripyat\sim_squad_scripted:(476):set_location_types for squad [zombied_sim_squad_advanced13240] [LUA] UPDATE INVULNERABILITY. npc[pri_a25_base_medic9106] = [true] [LUA] ...ll of Pripyat\sim_squad_scripted:(476):set_location_types for squad [pri_a25_base_army_medic9105] [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@end' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@pri_b303_toolkit_3' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@wait_for_start' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@after'
  • Loading script: ph_death.script [LUA] ....E.R. - Call of Pripyat\ph_death:(30):DEBUG: add_to_binder: npc:name()='pri_a25_antenna_destroyable_barrier', scheme='ph_on_death', section='ph_on_death'
  • Loading script: ph_idle.script [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(58):DEBUG: add_to_binder: scheme='ph_idle', section='ph_idle' [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(13):_hr: action_idle:reset_scheme: self.object:name()='pri_a25_hospital_fense_blocker_1' [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(58):DEBUG: add_to_binder: scheme='ph_idle', section='ph_idle' [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(13):_hr: action_idle:reset_scheme: self.object:name()='pri_a25_hospital_fense_blocker_2' [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(58):DEBUG: add_to_binder: scheme='ph_idle', section='ph_idle' [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(13):_hr: action_idle:reset_scheme: self.object:name()='pripyat_physic_destroyable_object_0001' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@wait_for_start' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@wait' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@give_task' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@kindergarden_koval_snd' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@base_radio_snd_1' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@check_surge_end' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@start' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@start' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@wait'
  • Loading script: heli_move.script [LUA] ...E.R. - Call of Pripyat\heli_move:(261):DEBUG: add_to_binder: npc:name()='pri_a28_heli_2', scheme='heli_move', section='heli_move@under_level'
  • Loading script: heli_fly.script
  • Loading script: heli_look.script [LUA] ...E.R. - Call of Pripyat\heli_move:(24):heli_move: reset_scheme: pri_a28_heli_2 [LUA] ...E.R. - Call of Pripyat\heli_move:(261):DEBUG: add_to_binder: npc:name()='pri_a28_heli_1', scheme='heli_move', section='heli_move@under_level' [LUA] ...E.R. - Call of Pripyat\heli_move:(24):heli_move: reset_scheme: pri_a28_heli_1 [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(58):DEBUG: add_to_binder: scheme='ph_idle', section='ph_idle@wait' [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(13):_hr: action_idle:reset_scheme: self.object:name()='pri_b303_screaming_dog' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@after' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@wait_cam_3' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@wait' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@add_counter' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@spawn' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@start' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@attack_timer' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@spawn'
  • Loading script: sr_crow_spawner.script [LUA] ....E.R. - Call of Pripyat\sr_light:(15):Light zone insert [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@wait' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@check_actor_antena_find'
  • Loading script: sr_particle.script [LUA] ...R. - Call of Pripyat\sr_particle:(163):DEBUG: add_to_binder: scheme='sr_particle', section='sr_particle' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@kindergarten_polters_spawn' [LUA] ...- Call of Pripyat\sr_psy_antenna:(392):DEBUG: add_to_binder: scheme='sr_psy_antenna', section='sr_psy_antenna@check_antena_destroy' [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(58):DEBUG: add_to_binder: scheme='ph_idle', section='ph_idle@open' [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(13):_hr: action_idle:reset_scheme: self.object:name()='pri_b306_ph_button' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@talk_about_teleport' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@start' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@end' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@end' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@end' [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(58):DEBUG: add_to_binder: scheme='ph_idle', section='ph_idle@wait' [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(13):_hr: action_idle:reset_scheme: self.object:name()='pri_a16_ph_rupor_0000' [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(58):DEBUG: add_to_binder: scheme='ph_idle', section='ph_idle@wait' [LUA] ...K.E.R. - Call of Pripyat\ph_idle:(13):_hr: action_idle:reset_scheme: self.object:name()='pri_a16_ph_rupor' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@wait' [LUA] ....E.R. - Call of Pripyat\sr_light:(15):Light zone insert [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@base_radio_snd_1' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@free' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@nil' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@free' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@1' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@out' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@1' [LUA] ...K.E.R. - Call of Pripyat\sr_idle:(33):DEBUG: add_to_binder: scheme='sr_idle', section='sr_idle@quest'

FATAL ERROR

[error] Expression : _valid(bi.mTransform) [error] Function : CLBone [error] File : /home/biel/code/XRay/OpenXRay/src/Layers/xrRender/SkeletonRigid.cpp [error] Line : 211 [error] Description : anim kils bone matrix

stack trace:

xrDebug::GatherInfo(char*, unsigned long, ErrorLocation const&, char const*, char const*, char const*, char const*) xrDebug::Fail(bool&, ErrorLocation const&, char const*, char const*, char const*, char const*) /lib/x86_64-linux-gnu/xrRender_GL.so(+0x147d22) [0x7fffeaf63d22] /lib/x86_64-linux-gnu/xrRender_GL.so(+0x147db8) [0x7fffeaf63db8] /lib/x86_64-linux-gnu/xrRender_GL.so(+0x147de4) [0x7fffeaf63de4] /lib/x86_64-linux-gnu/xrRender_GL.so(+0x147de4) [0x7fffeaf63de4] /lib/x86_64-linux-gnu/xrRender_GL.so(+0x1488b0) [0x7fffeaf648b0] /lib/x86_64-linux-gnu/xrGame.so(+0x12c265a) [0x7fffe9c5665a] /lib/x86_64-linux-gnu/xrGame.so(+0x12be756) [0x7fffe9c52756] /lib/x86_64-linux-gnu/xrGame.so(+0x12db75b) [0x7fffe9c6f75b] /lib/x86_64-linux-gnu/xrGame.so(+0x12eb2d9) [0x7fffe9c7f2d9] CObjectList::SingleUpdate(IGameObject*) CObjectList::Update(bool) IGame_Level::OnFrame() /lib/x86_64-linux-gnu/xrGame.so(+0xebb4c8) [0x7fffe984f4c8] CRenderDevice::FrameMove() CRenderDevice::ProcessFrame() /lib/x86_64-linux-gnu/xrEngine.so(+0x43e2b) [0x7ffff7f04e2b] CRenderDevice::Run() Startup()

Thread 1 "Primary thread" received signal SIGTRAP, Trace/breakpoint trap. 0x00007ffff7d093ec in xrDebug::Fail(bool&, ErrorLocation const&, char const*, char const*, char const*, char const*) () from /lib/x86_64-linux-gnu/xrCore.so (gdb) bt #0 0x00007ffff7d093ec in xrDebug::Fail(bool&, ErrorLocation const&, char const*, char const*, char const*, char const*) () from /lib/x86_64-linux-gnu/xrCore.so #1 0x00007fffeaf63d22 in CKinematics::CLBone(CBoneData const*, CBoneInstance&, _matrix const*, unsigned char) () from /lib/x86_64-linux-gnu/xrRender_GL.so #2 0x00007fffeaf63db8 in CKinematics::Bone_Calculate(CBoneData*, _matrix) () from /lib/x86_64-linux-gnu/xrRender_GL.so #3 0x00007fffeaf63de4 in CKinematics::Bone_Calculate(CBoneData, _matrix) () from /lib/x86_64-linux-gnu/xrRender_GL.so #4 0x00007fffeaf63de4 in CKinematics::Bone_Calculate(CBoneData, _matrix) () from /lib/x86_64-linux-gnu/xrRender_GL.so #5 0x00007fffeaf648b0 in CKinematics::CalculateBones(int) () from /lib/x86_64-linux-gnu/xrRender_GL.so #6 0x00007fffe9c5665a in CWeapon::UpdateXForm() () from /lib/x86_64-linux-gnu/xrGame.so #7 0x00007fffe9c52756 in CWeapon::UpdateFireDependencies_internal() () from /lib/x86_64-linux-gnu/xrGame.so #8 0x00007fffe9c6f75b in CWeaponMagazined::UpdateSounds() () from /lib/x86_64-linux-gnu/xrGame.so #9 0x00007fffe9c7f2d9 in CWeaponPistol::UpdateSounds() () from /lib/x86_64-linux-gnu/xrGame.so #10 0x00007ffff7f67246 in CObjectList::SingleUpdate(IGameObject) () from /lib/x86_64-linux-gnu/xrEngine.so #11 0x00007ffff7f68967 in CObjectList::Update(bool) () from /lib/x86_64-linux-gnu/xrEngine.so #12 0x00007ffff7f29e61 in IGame_Level::OnFrame() () from /lib/x86_64-linux-gnu/xrEngine.so #13 0x00007fffe984f4c8 in CLevel::OnFrame() () from /lib/x86_64-linux-gnu/xrGame.so #14 0x00007ffff7f0365b in CRenderDevice::FrameMove() () from /lib/x86_64-linux-gnu/xrEngine.so #15 0x00007ffff7f03e57 in CRenderDevice::ProcessFrame() () from /lib/x86_64-linux-gnu/xrEngine.so #16 0x00007ffff7f04e2b in CRenderDevice::message_loop() [clone .part.0] () from /lib/x86_64-linux-gnu/xrEngine.so #17 0x00007ffff7f05107 in CRenderDevice::Run() () from /lib/x86_64-linux-gnu/xrEngine.so #18 0x00007ffff7f39320 in Startup() () from /lib/x86_64-linux-gnu/xrEngine.so #19 0x00007ffff7f39dfb in RunApplication() () from /lib/x86_64-linux-gnu/xrEngine.so #20 0x0000555555555885 in entry_point(char const*) () #21 0x00005555555555bf in main () (gdb) quit

maybe those ODE error messages "vector has zero size" influence the CKinematics::CLBone that fails?

I attached the save file that fails for me: https://ufile.io/y93ltfw1

BielBdeLuna avatar Apr 19 '22 08:04 BielBdeLuna