Belonit
Belonit
- General code refactoring - Added ability to load theater-specific shapes - #642 - Translucent tags now should be set to 0\25\50\70 instead of 0\1\2\3 - Renamed tags and fixed...
# Custom Theaters In **Map**: ```ini [Map] Theater=SomeTheaterName ; default TEMPERATE CustomTheater=SomeTheaterName ; default [Map]->Theater ``` - Tag `CustomTheater` is the same as `Theater`, but it has a higher priority....
We use this workflow at Phobos and it works well
## Migrating - `Shadow` for debris & meteor animations is changed to `ExtraShadow`. ## Changelog New: - Option to center pause menu background (by Starkku) - In addition to `PlacementGrid.Translucency`,...
# At the moment it is still a draft ### Major changes - **[CnCNet Spawner](https://github.com/CnCNet/yrpp-spawner)** has been completely rewritten in C++. Fixes many minor bugs, but requires testing to make...
The same as https://github.com/CnCNet/cncnet-yr-client-package/issues/313 Issue, but for helicopters
[https://github.com/CnCNet/yrpp-spawner/blob/docs/DOCS.md](https://github.com/CnCNet/yrpp-spawner/blob/docs/DOCS.md)
https://github.com/CnCNet/yr-patches/issues/7 **About** Some players are often trolled within in-game chat, mostly commoly in ranked matches. (Quickmatch) _As a player, I want to:_ - Have the ability to disable the chat...
https://github.com/CnCNet/yr-patches/issues/12 Small maps are problematic on large resolutions. Scrolling visually glitches the screen and is mostly unplayable.
https://github.com/CnCNet/yr-patches/issues/14 There's a current bug where if you are a player, but then lose and turn into an observer, gap generators still work, instead of revealing the shroud around it....