Griddly
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A grid-world game engine for game AI research
It would be great to have a feature where a user could download a zipped version of the environment they have created with a template script for training (possibly using...
**Describe the bug** Complex environments with many levels tend to slow down the user interface, in particular when adding levels, or updating the GDY **To Reproduce** load the complex environment...
When GriddlyJS is resized, or used on platforms with low-resolution, interface components can go off-screen or become un-usable. We should improve this by using the screen size tooling (in the...
Ideally, GriddlyJS should be able to automatically evaluate new levels when they are added to projects. This would allow a quick turnaround of generating and evaluating datasets against specific policies.
Ideally, GriddlyJS should be able to automatically evaluate new levels when they are added to projects. This would allow a quick turnaround of generating and evaluating datasets against specific policies.
This documentation comes in two parts, Firstly we need to educate people on how to convert models from any library into the ONNX format, then convert this to a tensorflowJS...
We do not currently have an easy way to select assets from Griddly's internal asset library, or a way to add custom assets. We would like to provide an interface...
Currently we select the *best* renderer heuristically in the user interface in order of availability: e.g [Sprite2D, Block2D] We should allow the user to specify which renderer should be used...
**Describe the bug** When zoomed in or on smaller screens, map items disappear from the UI **To Reproduce** Load Grafter Escape Rooms environment, resize screen so the height is smaller...
**Feature** At the moment, multiple agents can be added to GriddlyJS environments, but selecting which one is controllable is currently missing from the user interface. **Possible Implementation** We should improve...