Balint Hodossy
Balint Hodossy
# Description Two small additions: 1. The plugin's Editor scripts were not ignored during build, leading to unresolved references preventing standalone builds. The scripts that prevented the build were wrapped...
Hello, on Windows 10, Unity version 2021.2.5 running a build with MjComponents within fails due to unresolved references / type and namespace issues in existing MjComponent's Editor scripts. There are...
When importing an XML with a ball joint with limited range defined in degrees, the range value is converted to radians in the Unity component. The property hint itself is...
Fix according to advice in #486. In case someone wants to test it, it should be noted that this version of the plugin does not work with the prebuilt 2.2.2...
Hello, I'm using Unity 2021.2.19, Windows 10, MuJoCo 2.2.2, and latest version of the plugin. I've been using "puppeteering" from reference animations using mocap bodies and weld constraints. It used...
Hello, on the most recent version there is no Bindings.meta file in the unity/Editor folder. The Bindings folder, and the importer within are ignored as a result by the editor....
A quick small fix for this missing feature.
I've been taking a look at MJX, and I'm impressed with how smooth the usage is. As I've been playing around more with the tutorial code on my system, I...
Happens with all setups of the Unity plugin as far as I can tell. Found on Windows, Unity 2022.3, MuJoCo 3.1.1 If an MJCF contains materials and mesh assets of...
Basic implementation of a modular system of collecting observations, rewards, and handling training events like early termination. The main goal is to allow quick and robust prototyping of different training...