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Babylon.js's documentation website
Updated mmd loader's playground to match the latest package changes
Changes made: 1. Removed unnecessary nested promises by chaining then() calls. 2. Used forEach loop instead of for loop for iterating over codeLines. 3. Replaced indexOf with includes for checking...
Some of the documentation around attach to bone is thin. When using a more complex asset with multiple skinned meshes can cause confusion about the correct use. Need to expand...
https://forum.babylonjs.com/t/face-vertex-order-in-custom-polyhedron/41033/7 is a good basis for framing the problem.
The documentation should be migrated from the pages router to the app router to take advantage of current and future NextJS features. https://nextjs.org/docs/pages/building-your-application/upgrading/app-router-migration
The vis-test docs is still targeting the old build system. Needs to be updated.
Users are confused about the handedness issues between Babylon, glTF, and other packages like Maya, Blender, or Unity. Documentation describing what handedness is, how it is a randomly decided metric,...
New section for the asset pipeline docs covering why you would want to bake lighting and how to get the most out of baked lighting in Babylon.
Looking at this issue: https://forum.babylonjs.com/t/gltf-file-cache-not-updating/12656, I think it could be interesting to have a section on the caching page: https://doc.babylonjs.com/divingDeeper/scene/optimizeCached dedicated to service workers. Seems like they are the recommended...