BMagnu

Results 22 issues of BMagnu

Some mods can contain models for which having shadows in the techroom / mission select screen is a problem. This allows to bulk-disable rendering of shadows for some of these...

graphics

From the comments in #3709 I take that requiring at least GCC 8, clang 5, or MSVC 2017 is not a problem. Hence, if there is no further opposition to...

discussion
build
ci

This adds a flag to enable an additional deferred lighting pass for cockpits. Behind a flag, since this is an option that might cause performance drop in large missions. As...

enhancement
graphics

When messages are added to the scrollback, they get newlines inserted based on their width. This calculation of width happens with the currently selected font (in ``hud_add_msg_to_scrollback``, in hudmessage.cpp), regardless...

bug
HUD
ui

The first big set of features for Virtual / Modular POFs (#4590) Adds: 1. Copying Turrets 2. Copying Glowpoints 3. Copying Engines 4. Copying Special-Point Subsystems 5. Automatic handling of...

enhancement
models
Requested by Active Mod

Right now, when Unicode Mode is enabled, tables that are found to be encoded in latin1 will automatically be converted to unicode. In doing so, FSO will also throw a...

discussion
general modding
localization / translation

As discussed, this is the last followup item to #3445. To implement this fix, the cockpit renderpass (``ship_render_player_ship()``) needs to be merged into the main render loop. When doing this,...

graphics
refactor

The change in #5055 caused performance regressions for AMD cards. One of the significant bottlenecks is addressed by #5977. Other bottlenecks include: The large number of named uniforms set, the...

fix
graphics
refactor

In very specific cirumstances, it seems possible that virtual POF can cause model glitches. It seems to depend on the mission and what else is loaded, but I am not...

bug
models