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An Unreal Live Link plugin for Autodesk Maya

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To anyone who is reading this thinking of going down the live link path. Don't. Use another software, do not use Maya. Autodesk simply has no intention of keeping their...

We need ue5.2 and 5.3, or provide a doc let's modify by ourselves.

- remove UnrealHeaderTool from build configuration - use Reset instead of Release for error C4834: discarding return value of function with 'nodiscard' attribute - fixed Maya not shown in UE...

I followed the doc\build.md tutorial and put all the 2.3.0 source code at Engine\Restricted\NotForLicensees. Then I run _BuildMayaUnrealLiveLinkPlugin.bat_. But got a build error: _Couldn't find target rules file for target...

When attempting to build the project using the provided batch file (as .\BuildMayaUnrealLiveLinkPlugin.Bat 2023), the following error occurs: `D:\Git\UnrealEngine\Engine\Restricted\NotForLicensees\Source\Programs\MayaUnrealLiveLinkPlugin\Subjects\MLiveLinkPropSubject.cpp(25): fatal error C1083: Cannot open include file: 'MayaUnrealLiveLinkPlugin/MayaUnrealLiveLinkUtils.h': No such file...

Hello there! Thank you for providing us with a live link plugin for Unreal, it makes mine and probably lots of other's workflow a lot easier! One thing I would...

Hi there, Please consider supporting 2024 as a build target, or please post an update on your website which supports the current Maya. I tried simply building with maya2024sdk but...

Is has a plan to update the Maya LiveLink to support unreal engine 5.2 or 5.3 ?

If I remember correctly, in v1, the camera transformations would be streamed directly into unreal when I manipulated a linked camera in maya. Now, in v2, the update only occurs...

Accidentally upgraded 5.1 to 5.1.1 and now can't rollback without building UE from source, and can't install LiveLink 2.1 to UE 5.1.1 Any ideas would be much appreciated