Astralcircle

Results 18 issues of Astralcircle

Fixes: ``` lua/webaudio/receiver.lua:335: Tried to use a NULL entity! 1. WorldToLocal - [C]:-1 2. updateObject - lua/webaudio/receiver.lua:335 3. func - lua/webaudio/receiver.lua:385 4. unknown - lua/includes/extensions/net.lua:38 ```

``` [PAC3] lua/pac3/editor/client/logic.lua:56: Tried to use a NULL entity! 1. EyePos - [C]:-1 2. Call - lua/pac3/editor/client/logic.lua:56 3. OpenEditor - lua/pac3/editor/client/init.lua:160 4. unknown - lua/pac3/editor/client/init.lua:290 5. unknown - lua/includes/modules/concommand.lua:54 ```...

Would be as useful as `MAX_EDICT_BITS`

Addition

Weapons are not in the list of scripted entities, so they require separate logic. This PR will allow players in multiplayer to easily spawn weapon dupes

Fix

Does the same thing as all other `PreRegister*` hooks, allowing addons to override panel functions without replacing the entire file/putting it into less-than-suitable hooks.

Addition

The outline can be rendered across the entire map simply because the entity is in PVS, this is a bit bad for servers, so i suggest taking depth into account

Bulk SendLua can be unreliable at times, so it's better to use BroadcastLua

### User story Something like stopmode, but for the monitor command ### Game Garry's mod ### Linux distro Ubuntu 22.04 ### Command command: monitor ### Further information This will allow...

type: feature
distro: Ubuntu
game: Garry's Mod
command: monitor
type: feature request

Idk how it appeared, but it's worth reporting ``` addons/starfallex-master/lua/starfall/editor/tabhandlers/tab_wire.lua:3073: attempt to index local 'selection' (a nil value) 1. AutocompleteApply - addons/starfallex-master/lua/starfall/editor/tabhandlers/tab_wire.lua:3073 2. - addons/starfallex-master/lua/starfall/editor/tabhandlers/tab_wire.lua:3214 ```

bug