Astralcircle
Astralcircle
Fixes: ``` lua/webaudio/receiver.lua:335: Tried to use a NULL entity! 1. WorldToLocal - [C]:-1 2. updateObject - lua/webaudio/receiver.lua:335 3. func - lua/webaudio/receiver.lua:385 4. unknown - lua/includes/extensions/net.lua:38 ```
``` [PAC3] lua/pac3/editor/client/logic.lua:56: Tried to use a NULL entity! 1. EyePos - [C]:-1 2. Call - lua/pac3/editor/client/logic.lua:56 3. OpenEditor - lua/pac3/editor/client/init.lua:160 4. unknown - lua/pac3/editor/client/init.lua:290 5. unknown - lua/includes/modules/concommand.lua:54 ```...
Weapons are not in the list of scripted entities, so they require separate logic. This PR will allow players in multiplayer to easily spawn weapon dupes
Does the same thing as all other `PreRegister*` hooks, allowing addons to override panel functions without replacing the entire file/putting it into less-than-suitable hooks.
Works better + doesn't depend on pac3
The outline can be rendered across the entire map simply because the entity is in PVS, this is a bit bad for servers, so i suggest taking depth into account
Bulk SendLua can be unreliable at times, so it's better to use BroadcastLua
### User story Something like stopmode, but for the monitor command ### Game Garry's mod ### Linux distro Ubuntu 22.04 ### Command command: monitor ### Further information This will allow...
Idk how it appeared, but it's worth reporting ``` addons/starfallex-master/lua/starfall/editor/tabhandlers/tab_wire.lua:3073: attempt to index local 'selection' (a nil value) 1. AutocompleteApply - addons/starfallex-master/lua/starfall/editor/tabhandlers/tab_wire.lua:3073 2. - addons/starfallex-master/lua/starfall/editor/tabhandlers/tab_wire.lua:3214 ```