Astralcircle

Results 29 comments of Astralcircle

> I don't wanna dictate too much here as I'm not very active in the project at the moment, but how does this affect startup time, framerate of rendering a...

> That's stating the obvious. He just wants to know if the fps gain is worth the messy code. Imo only the hot loops should be optimized, but it doesn't...

Yes, but this problem is now plaguing all SENTs too

Probably because it uses some weird way of getting the local player. Instead of InitPostEntity it uses OnEntityCreated which looks unstable

If the method with GAMEMODE is not accepted, then you can do something like this: ```lua local gm_cache function Run( name, ... ) if not gm_cache then gm_cache = gmod...

An entity may become invalid while it is being transmitted to the network.

Any progress of this?

I don't think it will ever be merged.

Throw errors when used on `NULL`. ``` ] lua_run print(NULL.testvar) > print(NULL.testvar)... [ERROR] lua/1.lua:27: attempt to index a nil value 1. __index - lua/1.lua:27 2. unknown - lua_run:1 ``` Also...

Error when using on NULL can cause compatibility issues. I'm sure there are many addons that do something like `if not ent.MyFunc or not IsValid(ent) then return end`