Asleepp

Results 16 issues of Asleepp

### Description Added the Entity Teleport event, with a couple event-values. If you'd like me to add more, just say. :) Original Issue: https://github.com/SkriptLang/Skript/issues/5825 --- **Target Minecraft Versions:** any **Requirements:**...

feature
feature-ready
2.9

### Description This PR aims to add support for the tick rate to be changed, modified, etc, etc Currently unfinished. Plans to add a lot more to this. --- **Target...

feature

### Description Upon server start, we need to manually reload the scripts that contain the placeholders to get them to appear. We use actionbars/bossbars that depend on placeholders, This did...

bug
waiting for response
investigating

### Description Adds the Entity Potion Effect event, inspired by SkBee's syntax of the same event. Adds the %past event-potioneffect%, %event-potioneffect% and %event-potioneffecttype% event-values for this event. Original Issue: https://github.com/SkriptLang/Skript/issues/5774...

feature
feature-ready

### Description Adds a config option to allow all players with the permission, to see whenever a player reloads a script, and the info that comes along with it, such...

feature
feature-ready
2.10

### Description This PR aims to add an option to provide a shortened version of a Timespan. Unlike my previous PR of this exact thing, this uses the lang file,...

### Skript/Server Version ```markdown [16:39:18] [Render thread/INFO]: [System] [CHAT] [Skript] Skript's aliases can be found here: https://github.com/SkriptLang/skript-aliases [16:39:18] [Render thread/INFO]: [System] [CHAT] [Skript] Skript's documentation can be found here: https://docs.skriptlang.org/...

bug

### Description I've cleaned up some bits in ExprPrefixSuffix, by adding a CompleteableFuture.runAsync, similar to ExprGroup, to prevent any possible stack traces from LuckPerms, i've also added a reset/delete changer....

enhancement
feature-ready
2.10

### Description This PR aims to replace the 2nd (pretty useless) syntax in the Connect effect with something more meaningful, in this case, adding an option to send a player...

### Description Adds the detonation time expression, where you can set the fuse ticks of a creeper or primed TNT. You can also get the max fuse time of a...

feature