Daniel Ashby
Daniel Ashby
yeah, I noticed that after I posted the pull request. After having spent quite a bit of time trying to understand this engine and being confused by tutorials, examples, and...
Have you tried forking it yourself and modifying it to work with esp-idf? There should be a considerable number of similarities and the actual source code for this nats client...
Pull request for issue #9310
Awesome! I'm glad you like it. I'm pushing hard to finish a project milestone this week, but I should be able to work on an update next week.
Yes! I'm still able to work on it, just completely forgot about it for a minute. It will probably be Thursday before I have time to do it though. I...
Ok, that should get this branch up to date with all the above comments. Ready for your next round of reviews!
@tetrapod00 Any thoughts on the conversation @clayjohn and I were having about [functions working on arrays piecewise](https://github.com/godotengine/godot-docs/pull/9338#discussion_r1609080886)?
Latest commit addresses concerns about component-wise functions and operators. It also improves some formatting and fixes some oddities with the navigation tree. Here's a bulleted list of what I changed:...
Ok, fixed the couple things you already mentioned since I needed to fix my GLSL 4.0 mistake. I'm more than happy to let you fix the rest of the tedious...
Wowee, you weren't kidding about a lot of fiddly changes. You have a much better eye for detail and consistency in technical documentation than I do. My hat is off...