Artem Bolgar

Results 29 comments of Artem Bolgar

> Sorry for taking a few days to get to this. I need some time to look closer at the problems that A-Frame 0.8.2 introduces. Your code looks good so...

FYI: for Quest we can have only "one button controller" (with the "pinch" gesture). Theoretically, we can have more (if we consider "index pinching", "middle pinching", "ring pinching", "pinky pinching"...

My only concern is that the experience must be aware of that profile (if it won't be backed by the generic-...-controller profile). What is better - to have hands rendered...

What is the status of this issue? Is there an agreement? Seems like this would be a useful addition to the Hands Input proposal.

> @Artyom17 Thanks! Looking forward this. Are there any plans to open up to any domain? If not is it possible to add glitch.com for the community to experiment The...

> @Artyom17 I see, thanks. Would be acceptable enabling by default on whitelisted domains and also adding a flag for the user to enable manually for any domain? That’s an...

Here is an excerpt from the Oculus Mobile SDK with Hands Tracking support. ``` typedef enum ovrHandFingers_ { ovrHandFinger_Thumb = 0, ovrHandFinger_Index = 1, ovrHandFinger_Middle = 2, ovrHandFinger_Ring = 3,...

There is some info here: https://developer.oculus.com/documentation/quest/latest/concepts/mobile-vrapi-input-api/ (still asking for more)

Sorry, the proper link: https://developer.oculus.com/documentation/quest/latest/concepts/mobile-vrapi-input-api/