Antoine GUEDON
Antoine GUEDON
Hello @nbmontasufv, Thank you for your nice words! Are you using Windows? Unfortunately, the code currently encounters some issues with Windows. The problem is a convention for writing paths: Windows...
Hello @op10ds, It's not surprising to see the optimization slowing down when running Vanilla Gaussian Spatting, as the Gaussians "densify" during optimization. In other words, the number of Gaussians progressively...
Hello @ichsan2895, Because our code contains a copy of the original Gaussian Splatting implementation (which is owned by Inria and MPII), I just copied/pasted the license from the original repo....
Hello @zhaoyunnick, It seems that the problem does not come from the texture of the mesh, but the lighting in your software. Since we extract the texture from the input...
Hello @codejoker-c, Thanks you so much for your nice words! Sure, no problem! **If you look closely, there is actually no implementation error in these parts of the code, but...
Hello @AtlasRedux, What is your OS? Are you using Windows?
Hello @AtlasRedux, Looking at your error, it seems that you wrote `sugar_checkpoint_path.split('os.sep')`. You should use `sugar_checkpoint_path.split(os.sep)` (with `os.sep` rather than `'os.sep'`). `os.sep` is a property from the os library which...
Hello @jiangyixing, Thank you for your nice words! Indeed, the surface has a lot of irregularities, even though the overall geometry seems correct. Let's investigate! May I ask you the...
Hello @QY0911, I understand the pain, installing packages is sometimes a nightmare! It seems your problem is about installing `simple-knn`, as it is needed to run the original Gaussian Splatting...
Hello @kuaiqushangzixiba, May I ask more details about your error, and the commands you used? Looking at your error, `self.point_idx_per_pixel` may be empty (maybe because of a `None` somewhere), which...