Antoine GUEDON

Results 67 comments of Antoine GUEDON

Hello @kitmallet, Awesome, this is a great idea, thank you so much for this! This is indeed super useful. I was planning to do a Tips&Tricks section as well, but...

**Sharing results** Also, I've seen many cool results by you guys in the GitHub issues, so I'm thinking about making a "Gallery" on the webpage, in which I would add...

Hello @ShengL333, This is a well-known issue with COLMAP. Please refer to the point _2. Estimate camera poses with COLMAP_ of the **Tips section** in the `README.md` file. You will...

Hello @rebecca-lay3rs, Thank you so much for your nice words! Indeed, I've checked this paper! You're right, this is a very interesting suggestion, thanks for that. I'm certain SuGaR mesh...

Hello guys, Thank you for the nice words! Please excuse me for my late answer, I've been very busy with a recent deadline. Indeed, open3D is super useful for many...

Hello @ChengLyu, Please excuse me for my late answer, I've been very busy with a recent deadline. For this scene, you can use the `--postprocess_mesh` as it will help remove...

Hey guys, There is no mask logic for SuGaR right now, but I definitely plan to include this in a near future. I agree this is an important feature, especially...

Hi LaFeuilleMorte, Indeed, the training time seems very long, 50 iterations should be very short at the beginning of training (0.06 minutes) and get to 0.2 minutes max after starting...

Hello guys, For scenes like this one, where the camera is very close to a simple object (and there may be no background), the default hyperparameters used for Poisson reconstruction...

Hello @cubantonystark, Indeed, such GPU memory should be enough, but I think sometimes it just depends on the scene... May I ask how many vertices your coarse mesh has? You...