Ansraer
Ansraer
I think it would be awesome if we could somehow save the locations where pokemons where caught and them display them as an overlay. This way It would be easier...
Currently, the viewport for the second light's shadows is calculated incorrectly, and thus no shadows are drawn during the shadow pass. Fixes #74299 --- This PR was sponsored by Ramatak...
### Godot version 3.5.1 ### System information Win 10, gles3, 32gb ram, 5800x, rx6900xt, latest gpu driver ### Issue description I have been using Renderdoc to investigate the gles3 renderer...
Similar to what is already in master this PR uses KHR_debug to add labels to the OpenGL instructions (useful in external profilers) and ARB_timer_query to add more information about rendering...
Ok, this is the current state of my refactor. I did the following: * Ensure all class names are UpperCamelCase * Added a clang-format file to the root of the...
Currently, you can't select passes in the "Avefront occupancy" tab, and even in the "Event timing" tab, where you can select passes, the details area only shows a greyed-out text...
Hey there! I am posting here after digging into a problem with the elixir extension for the zed editor: As you can see above, the editor only underlines the first...