Ansraer

Results 26 comments of Ansraer

Been a while since I last worked on something large enough to run into precision problems, but shouldn't 32 bit floats be good enough for up to around 10 km?...

Thanks for making the pr, that's exactly what I have been doing in my local version for quite some time now. Really hope this gets merged into master soon.

Is there any reason why we couldn't change the state of an asset automatically depending on when it (or a linked git project) was last updated?

I can confirm that SSIL breaks on Win 10 with a Radeon 6900XT running the latest drivers. ### Steps to reproduce: 1. Open a scene with SSIL enabled (e.g. https://github.com/Rytelier/Godot-4-forest-benchmark)...

@lawnjelly Added some screenshots to the description and a short paragraph about performance. In 4.x this was added by reduz with #44094.

For what it's worth, I can confirm that this appears to also affect my Sennheiser GSP 670. I came across this issue while trying to play Halls on Torment. Some...

> Sorry I have a problem with creating stuff that noone was asking for... Don't worry about it @seppoday, you can never have too many mockups. I am not a...

Yes, but I really don't think such a scenario is common enough to justify the additional code. Maybe we should add a simple warning instead? Cause I reckon 90% of...

> Testing locally it seems like only one shadow is supported. But looking at the code, it is clearly designed to support multiple directional light shadows (up to four). The...

@akien-mga I think github accidentally closed this issue, could you reopen it? This issue was originally about Godot starting with a too high web assembly memory requirement, which hasn't been...