AlanLiu90
AlanLiu90
Fixed an issue that deserialized guids in SpriteAtlas and Sprite don't match the value in Unity
The original issue that SafeBitConverter tries to solve only happens on ARMv7 devices. But in current code, both 32-bit and 64-bit Android devices execute the non-efficient path. This PR makes...
Hi, we're using Andriod Performance Tuner with Unity, and saw the following crash shown in Google Play Console: ``` backtrace: #00 pc 0x0000000000083860 /apex/com.android.runtime/lib64/bionic/libc.so (abort+176) #01 pc 0x00000000004bb244 /apex/com.android.runtime/lib64/libart.so (art::Runtime::Abort(char...
## Problem Google Play Console shows all Addressable scenes as `'Scene':'unknown'` ## Why it's happening The index of an Addressable scene increases from 1000, but it's clampped to the count...
#### Bug description 1. For the following type, formatter for `A[]` is missing in source generated resolver ```cs [MessagePackObject] public partial struct A { [Key(0)] public int Id { get;...
Resolve [an issue](https://github.com/MessagePack-CSharp/MessagePack-CSharp/issues/1920#issuecomment-2266716475) in #1920
# Description `dtNavMeshQuery::queryPolygons` may run for a long time on Linux due to `-ffast-math`. When a `dtNavMesh` has the following data: * m_origin: [0, 0, 0] * m_tileWidth: 12.8000002 *...