Aerocatia
Aerocatia
Halo PC (2003) runs about ~50% slower on DXVK alone compared with using the d3d9 wrapper dgVoodoo2 to translate the game to d3d11, and then DXVK to translate that d3d11...
It should be reasonably possible to have this library optionally use Mesa's native d3d9 implementation if is is available. Using gallium nine is often more performant than translating d3d9 to...
**Flashcard or Exploits?** Tested on unlaunch DSi and a New 3DS running latest FW and luma. **Base Console:** DSi, New 3DS **TWiLight Menu++ Version:** v24.11.0 **TWiLight Menu++ Theme:** Original R4...
**Is your feature request related to a problem? Please describe.** The current R4 theme engine does not apply colors form theme.ini This can make some light themes unreadable as they...
This seems to have been introduced in 2.72. Make sure you don't have any Windows firewall rules for the game, similar to a fresh install. When running the game and...
This is likely due to the game doing undefined behaviour as the shader uses a mismatched image and sampler (iirc sampler is a cubemap but the image is a 2D...
Is there any possibility of adding support for 1-bit alpha in the BC1 encoder?
Title 'Halo 2 Multiplayer Map Pack' consistently uses a texture that will extend beyond top of memory. It's unclear if this is a bug in title code or xemu (e.g....
TIFF files with 2 samples per pixel (Luminance + Alpha) are unsupported by this library. Such TIFF files are the default output of imagemagick if the input is grayscale. Attached...
We probably want this info in invader-build too. ``` WARNING: effect with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. ```