Results 6 issues of AchimTuran

Hello everyone, I'm currently trying to learn how to create two wheel vehicles with PhysX. The documentation mentions that it is possible to disabled the unused wheels. https://gameworksdocs.nvidia.com/PhysX/4.0/documentation/PhysXGuide/Manual/Vehicles.html?highlight=balance#threewheeled > Further...

Hi, at first thank for developing deepdrive with Unreal Engine! Can't wait to see it in action. I'm currently playing arround with your code base but actually it seems not...

backlog

Seems to be that some materials need to be updated to get it working with UE5 early access. With this change I was able to use Houdini Engine meshes with...

If the `LoadObject` function fails at [Source/HoudiniEngine/Private/HoudiniEngine.cpp#L154-L155](https://github.com/sideeffects/HoudiniEngineForUnreal-v2/blob/Houdini18.5-5.00/Source/HoudiniEngine/Private/HoudiniEngine.cpp#L154-L155) the user of the plugin will not get any error message and might wonder why the colours from Houdini are not visible in...

Somehow the AI held object locations got messed up. Additionally, the playback of the locomotion animations where to fast. It looked like Flash. :) Before ![grafik](https://github.com/dyanikoglu/ALS-Community/assets/6927011/7f0fa5df-2144-4cb0-9a95-30e9fc8065a9) After ![grafik](https://github.com/dyanikoglu/ALS-Community/assets/6927011/67fb9333-caf9-4b3f-82a4-9535466f8ece)

Somehow the AI held object locations are messed up. Additionally, the playback of the animations are way to fast for the locomotion animations. #474 will fix this issue.

bug