Aceeri

Results 64 comments of Aceeri

winit 0.27 has been released but this is still blocked on wgpu updating its raw-window-handle dep here: https://github.com/gfx-rs/wgpu/pull/2918

@cwfitzgerald No worries, this missed the bevy 0.8 release anyways and late september still falls solidly into the bevy 0.9 release window I think.

@harudagondi I'll put in a quick PR to them to update to 0.7 so we can fix both of em.

I'm also very interested in utilizing the new camera changes into the editor since now we could even do split screen or separate window with the editor in that more...

Ya, I was just interested in having split screen editor and game, maybe even on separate windows.

I've found that opening and closing the "full editor" stuff seems to do what you are asking for, it doesn't split screen it but I think that would require a...

Mostly just annoying in the case of having a fixed timestep for your networking, since the events will almost never show up in that case.

While yes there is a workaround, I'm just saying fixed timesteps for networking are very common usecases and it doesn't work with that unless you completely ignore the `Plugin`. I...

I'm not talking about the `receive_message` I'm talking about `ServerEvent` and `RenetError` which are already in that state of needing to be processed. I'd prefer it if clients connecting/disconnecting were...

The disconnect is already handled on renet's side, I just want to handle the cascading effects of that on gameplay in my timestep? I'm mostly just advocating for not using...