Aarkham

Results 9 comments of Aarkham

I needed a more comfortable way to input angles and I did this: ![imgui_InputAngle](https://github.com/ocornut/imgui/assets/8093144/1bb845e9-9f5b-43e7-95a6-1107ef6f694a) If anyone find it useful, this is the code: ``` bool InputAngle(const char* aLabel,float* aValue,bool aAbsolute,const...

Hello I'm using this version: ````cpp void ScrollWhenDragging(const ImVec2& aDeltaMult,ImGuiMouseButton aMouseButton) { ImGuiContext& g = *ImGui::GetCurrentContext(); if(g.MovingWindow!=nullptr) { return; } ImGuiWindow* window=g.CurrentWindow; if(!window->ScrollbarX && !window->ScrollbarY) // Nothing to scroll {...

@zcfearns I did not test my version with combo, but it does work Ok, It has the problem that it also scrolls the parent window, I have to look at...

No, I was using the code I posted on May 6. The version posted at that time did not work for me. I have tested with the new version and...

@GamingMinds-DanielC Thanks for the help. That code was in the part where ImGuiBackendFlags_RendererHasTextures is false, so it could not be the reason for the crash, but a bug is a...

Hi ravencgg Thanks for your help. The line ```C++ empty_font.FontDataSize=sizeof(ComputerPane); ``` is also needed, it crashes without it (I don't fully remember the details, but I can take another look...

Thanks for taking the time to review the commit. Added a new commit. Let me know what you think about it.

I've been doing a game in my spare time and ImGui has been very helpful. ![acImage_2019-05-07_15-01-32](https://user-images.githubusercontent.com/8093144/57303167-0aa24200-70dd-11e9-916a-4871dc3895eb.png) ![acImage_2019-05-07_15-05-08](https://user-images.githubusercontent.com/8093144/57303175-0f66f600-70dd-11e9-8cdf-672e03a19171.png) The game uses SVG for the maps and most of the graphics. I...

I post a couple of screen shots from my game some time ago. I have been adding more things that you may find interesting. I have added the possibility of...