Aarkham
Aarkham
I needed a more comfortable way to input angles and I did this:  If anyone find it useful, this is the code: ``` bool InputAngle(const char* aLabel,float* aValue,bool aAbsolute,const...
Hello I'm using this version: ````cpp void ScrollWhenDragging(const ImVec2& aDeltaMult,ImGuiMouseButton aMouseButton) { ImGuiContext& g = *ImGui::GetCurrentContext(); if(g.MovingWindow!=nullptr) { return; } ImGuiWindow* window=g.CurrentWindow; if(!window->ScrollbarX && !window->ScrollbarY) // Nothing to scroll {...
@zcfearns I did not test my version with combo, but it does work Ok, It has the problem that it also scrolls the parent window, I have to look at...
No, I was using the code I posted on May 6. The version posted at that time did not work for me. I have tested with the new version and...
@GamingMinds-DanielC Thanks for the help. That code was in the part where ImGuiBackendFlags_RendererHasTextures is false, so it could not be the reason for the crash, but a bug is a...
Hi ravencgg Thanks for your help. The line ```C++ empty_font.FontDataSize=sizeof(ComputerPane); ``` is also needed, it crashes without it (I don't fully remember the details, but I can take another look...
Thanks for taking the time to review the commit. Added a new commit. Let me know what you think about it.
I've been doing a game in my spare time and ImGui has been very helpful.   The game uses SVG for the maps and most of the graphics. I...
I post a couple of screen shots from my game some time ago. I have been adding more things that you may find interesting. I have added the possibility of...