AAAYaKo

Results 7 issues of AAAYaKo

It would be nice to add the ability to turn on off hook at the one press of a key

With my xp-pen ac19 I often used the [b]/[e] function which staggered the b, e keys. This allowed me to switch between eraser and brush with one key.

![Animation_2021-01-05-15-14-43](https://user-images.githubusercontent.com/69294541/103605900-32f4da80-4f69-11eb-9b29-699285400295.gif) Snippet code not ended

### Can be included in v1.2 - [ ] Rewrite ViewModel to ScriptableObject - [ ] Rewrite Converter to ScriptableObject - [ ] Implement ConvertBack - [ ] Improve UX...

Maybe I didn't understand something, but I think it isn't right ``` case Visibility.Hidden: base.gameObject.SetActive(value: true); this.CancelAnimation(); this.FadeOut(null, _fadeTime); break; ``` Maybe it should be false here

It would be convenient to see all available components from AddComponent menu This is added by the attribute [AddComponentMenu("MVVM/DataBinding")] ... or smt else

In new Android SDK the DirectByteBuffer constructors has been closed, so I rewrite the allocation of the buffer