AAAYaKo
AAAYaKo
It would be nice to add the ability to turn on off hook at the one press of a key
With my xp-pen ac19 I often used the [b]/[e] function which staggered the b, e keys. This allowed me to switch between eraser and brush with one key.
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### Can be included in v1.2 - [ ] Rewrite ViewModel to ScriptableObject - [ ] Rewrite Converter to ScriptableObject - [ ] Implement ConvertBack - [ ] Improve UX...
Maybe I didn't understand something, but I think it isn't right ``` case Visibility.Hidden: base.gameObject.SetActive(value: true); this.CancelAnimation(); this.FadeOut(null, _fadeTime); break; ``` Maybe it should be false here
It would be convenient to see all available components from AddComponent menu This is added by the attribute [AddComponentMenu("MVVM/DataBinding")] ... or smt else
In new Android SDK the DirectByteBuffer constructors has been closed, so I rewrite the allocation of the buffer