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The Godot C# setup doc now points at https://github.com/godotengine/godot-csharp-visualstudio/releases directly from the VS installation steps: https://docs.godotengine.org/en/stable/getting_started/scripting/c_sharp/c_sharp_basics.html#visual-studio-windows-only, as of https://github.com/godotengine/godot-docs/pull/4808. Maybe the latest release should have a "known issue" section that...
On 2021/01/14, the cookbook got some instructions on how to unit test: https://github.com/dotnet/roslyn/blob/main/docs/features/source-generators.cookbook.md#unit-testing-of-generators https://github.com/dotnet/roslyn/issues/44075 That would definitely be better than what I do now. (Open a project and build, then...
The generator currently makes something like this: ```cs [OnReadyGet("Face")] private Spatial _face; ... if (FacePath != null) { _face = GetNode(FacePath); } if (_face == null) { throw new NullReferenceException($"'{((Resource)GetScript()).ResourcePath}'...
I believe Godot 4.0 now lets you `[Export] public Node n;`. Providing `[OnReadyGet] public Node n;` is the main reason I wrote this library, so I'm thinking it might now...
### Godot version v4.0.stable.mono.official [92bee43ad] ### System information Windows 10 x64 ### Issue description https://docs.godotengine.org/en/stable/classes/class_surfacetool.html#class-surfacetool-method-set-smooth-group says to use `-1` to tell SurfaceTool to generate flat normals. The C# API uses...
First, make the link back to the C# basics page more specific. This gets past the setup sections and maybe even gets new eyes on the Gotchas section and other...
When following this link on the C# exports page: > Custom node classes can also be used, see [C# global classes](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/c_sharp_global_classes.html#doc-c-sharp-global-classes). This sentence in the intro paragraph seems relatively easy...
**Your Godot version:** 4.2.1 **Issue description:** I think https://docs.godotengine.org/en/stable/tutorials/3d/csg_tools.html should mention that Godot's CSG can't reliably produce meshes without holes, and based on the conversation in this issue, my understanding...
I looked around the readme and overview doc and didn't see anything about which Godot target platforms are implemented. The Makefile seems to list Windows, macOS, and Linux specifically, but...
### Tested versions * 4.2.1 * 4.3-dev1 ### System information Godot v4.3.dev1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 Ti (NVIDIA; 31.0.15.4584) - Intel(R) Core(TM)...