Shashank C
Shashank C
Godot 3.4.x throws a warning to load image textures directly instead of loading them dynamically as it may not work in exported games. The Godot documentation also warns against this....
It would be a nice feature if we can select a skeleton in the scene tree and enable its simulation from within the editor.
Checklist before submitting: - [x] This example has been added to `.github/workflows/check.yml` (for automatic testing) - [x] This example compiles cleanly with flags `-vet -strict-style -vet-tabs -disallow-do -warnings-as-errors` - [x]...