Shashank C
Shashank C
Yep, have the same issue. The js console says `Uncaught TypeError: Cannot read property 'useProgram' of undefined at GlslCanvas.uniform (GlslCanvas.js:1769) at GlslCanvas.setUniforms (GlslCanvas.js:1729) at GlslCanvas.setUniform (GlslCanvas.js:1716)`
I plan to at some point convert this to a gdextension plugin for godot 4, but havent got the time. But here is WIP godot 4 port of this plugin,...
I also had this issue. This is probably related to windows being case insensitive. I had to delete some of the files and paste the contents back into new files...
The Timer start/stop test case is currently failing because it is not part of a scene tree, is there a test scene tree that i need to add it to,...
> Thanks for your PR, CI failed, use the clang-format tool to prevent such errors (just an advice) (see https://docs.godotengine.org/en/latest/contributing/development/code_style_guidelines.html#using-clang-format-locally). Also, commits need to be squashed (see https://docs.godotengine.org/en/latest/contributing/workflow/pr_workflow.html#modifying-a-pull-request). @Chaosus ive...
> You might want to test the main functionality of timer: the timeout signal. But do so with a short wait time, so it does not take long for the...
@RedMser I tried getting the timeout signal to be called by manually calling process on the scene tree, but the callback doesnt seem to be getting called. Do you know...
@RedMser ive rebased this with latest from master, could you have a look at this PR once again.
Hello, I'd like to look into this issue. Im guessing RenderingDevice::_draw_list_setup_framebuffer is a good place to start. Since this issue happens only on a exported game, what would be the...
Ive attempted a fix for this, but webgl still complains one of the color attachments on the framebuffers to be not complete. renderdoc shows 4 framebuffers, two of them have...