Tyler Trahan
Tyler Trahan
This seems like a no-brainer to me. What a great feature. (Haven't reviewed the code) I'd be interested in a `Preview` tag from someone with the permissions to add one,...
For what it's worth, I don't think partial tile acceptance for industries is necessarily a useful, fun feature which enhances the game. I wouldn't be sad to see it disappear...
1. This PR includes such settings, as well as the global on/off switch (in Settings, chosen by the server owner for all players) for building multiple objects at once. 😄...
I tried to rebase this to use the new Command structure, but I'm getting lots of incomprehensible (to me) build errors in `network_command.cpp`. What am I doing wrong?
Thanks for the tip! It builds now, but no longer works. Only one object gets built. 😕
It works! One final issue: when I try to build an extremely large area of objects, which I could afford if it weren't too large an area to be allowed,...
I forgot to update tooltips to indicate that you can press Ctrl to select diagonally. Ready for a re-review. 🙂
1. I'm all about minimizing settings, but sometimes they are necessary. 2. Teaching new players to add a depot is the point of this PR, as explained in the description...
Thus the setting to disable this feature. 😀
This is simply a client news setting which is easy to disable, and leave it that way forever. It does not and cannot "break" anything. We discussed breakdowns in #8393...