20ml
20ml
@Kubulambula Is this PR ready? I would love this feature, and it could make 4.1.
I think it would, yes. `type_string()` would make it consistent with the [`error_string()` method](https://docs.godotengine.org/en/stable/classes/[email protected]#class-globalscope-method-error-string).
Found [this spitesheet](https://opengameart.org/content/cat-fighter-sprite-sheet ) on OpenGameArt, and did a [palette-swap of the included cat_fighter_sprite2.png](https://github.com/Pyxus/fray/files/11072229/cat_fighter_sprite.zip) so it looks like the cat in the logo. Let me know what you think.
Bug actually occurs when _any_ .tsx associated program is open. Edited report.
Yes, I am. I've ensured the node is active and allows transitions. ```gdscript Buffered 'S'. 'idle' transitioned to 'S'. Buffered 'M'. 'S' transitioned to 'idle'. #Expected: #'idle' transitioned to 'M'....
> For example, in most software I am familiar with, clicking on "nothing" may visually hide focus. But focus will continue from that element if the user starts using the...
> Could you explain this in more detail? I tried it and could not get it to work as you describe.