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I am noticing the same issue. Works fine when running the script manually from the script manager. However in headless mode createFunction sometimes fails. A workaround I am currently using...
I have the same bug. I know that this happened once some time ago. So it seems this was reintroduced in a recent update. Sometime these tabs also get duplicated...
So for me `fission.autostart.session` is locked. Following all your steps aside from setting `fission.autostart.session` to false still results in tab duplication.
For me its also locked to false. But I am still getting duplicated tabs. Firefox 100.0.2 on Windows.
> Please use tabs for indentation instead of spaces. You can also run clang-format locally to ensure you follow the style guide: https://docs.godotengine.org/en/latest/contributing/development/code_style_guidelines.html#using-clang-format-locally > > Once fixed, please also squash...
No problem. You would think that with them also offering Visual Studio Code in the browser the online editor would be better with that ^^
This PR is not aimed at fully solving the issue in #61758 it does only help in certain circumstances. It mostly fixes issues with unhandled_input if you have open subwindows
here you go: [input.zip](https://github.com/godotengine/godot/files/11438183/input.zip) Without fix: - pressing keys ->color rect goes red - open window -> press keys -> color rect stays green as long as the subwindow is...
So first of all this was the behavior in godot 3.x so having this changed actually breaks a lot of things and in a game I would expect to still...
> The Window class doesn't exist in 3.x but got introduced newly in 4.x. In 3.x you likely have used Control-derived nodes for inventories and it is still possible to...