Danielle Voznyy
Danielle Voznyy
**Is your feature request related to a problem? Please describe.** I've noticed the ink you write with trails a little behind the actual point of your cursor. This happens with...
We can launch a coroutine and update the time gradually to make the jump a bit less jarring
It looks like internally Minecraft updates positions with a function call which should make it easy to inject code for curse accumulation using sponge's mixins. This probably means removing any...
Either have multiple locations for deciding where to go or the big gondola could open a menu to allow players to choose where to go. - A button or sign...
We need some sort of system to keep track of player progress and essentially act as achievements. Aside from standard achievement stuff, you'll also be able to find pins lying...
A menu that shows a list of all pins the player has access to and lets you select a certain number of them. More specific details: - A section on...
Similar to Looty's inventory tracker system, we should have a component that stores a list of active pins on a player, and a system that loads them in as Geary...
Track systems by creating entities for them. This allows us to hold data about how they should be executed (ex order) and react to changes live via listeners. Also allows...
We already have a `reload` command, but if a prefab failed to load, it doesn't know its file so can't load it! This separate `load` command would search all files...
Our use of relations and events means at all times, there are far more archetypes than entities, somewhat defeating the purpose of an archetypal ECS. ## No archetypes - Ditch...