Michael Zuegg

Results 35 comments of Michael Zuegg

The only real usecase that comes into my mind is creating some texture atlas. (Shared shadwos maps ...) Even for the "Gui" usecase using clipping breaks if any rotations are...

May i ask why all the terrain shaders don't use texture arrays and arrays as parameters? Is there any limitation i am not aware of? Or is it just for...

Ah yeah. That is the case. I will wait until this issue is fixed before converting it to deferred. this shader is a nightmare 🗡️

I will give it a look as soon i worked down the queue for my own project a bit. The light dimming will not work in a default deferred pipeline...

I dont think it is culling related but that the control does not get updated. but i habe to investigate. that part of the engine is new to me

The shadow casting meshes are drawn, so it should not be a culling issue. However the animations stops when outside of the main camera. I dig deeper when i have...

Ok: ControlRender is only called when RenderManager.renderScene /renderSubScene is used. When using any other rendering commands control render will not get called. This method is only used when jme renders...

In my shadow casters collection method i tried to call runControlRender if a spatial has AnimComposerControl and that fixes stuff. I guess this is the same root problem as with...

Could also be that the model definition is broken. Don't know yet. The color issue is that intensity is set to 0 and the lumens calculator returns NaN. not sure...

Its a 3.7gb file. Anything downloadable? Nervermind. i see its doing all offline