Fletcher Dunn
Fletcher Dunn
Currently connections on Steam that are relayed are rate limited by the relays. But we should probably also implement a generic packet rate limiter and add some configuration values so...
The newly added built-in ICE client doesn't have support for TURN servers, as we don't have a use case that needs it. If you need TURN support, which seems reasonable...
All of the CI builds are flavors of linux. It'd be great to add some Windows / Mac ones. Anybody know github actions and want to help out?
Some sort of signaling service is needed for P2P connections. (See [README_P2P.md](README_P2P.md)). Steamworks provides this services for games on Steam, but we need a solution for the opensource version. We...
This is a split from issue #127, which was actually two issues. Right now you can get detailed stats, but only in a human-readable string form. So the feature that...
We know which messages have been acked. Indeed, we have expended significant energy to do this efficiently. We should expose this information to the application, so that they won't re-implement...
We've been designing for real-time apps that "tick" on a relatively high frequency, and that will poll for messages at this interval. We should provide a mechanism for apps that...
Hey Gramps! I've just updated the Steamworks SDK. Version 1.48 includes a pretty big overhaul to the flat interface, and a new windows-event-like manual callback dispatch mechanism. The goal is...