Dominik Madarász
Dominik Madarász
Hi, thank you for the proposal! While I understand that such a change could be helpful in some instances, I'm unfortunately unable to accept it as it doesn't fit within...
I will close this issue now, but if you have other suggestions, feel free to re-open it!
Hi @alextwothousand, that's nice to hear from you! We will definitely look into implementing TOML into zpl, I think it would be a great addition to the library. We'll research...
Thanks for the report, the code will be adapted to use a heap buffer for larger strings to fix this issue.
The https://github.com/zpl-c/zpl/releases/tag/18.0.2 now contains a buffer overflow fix and raises string buffer capacity to 64k chars. At the moment I wasn't able to implement a dynamically sized buffer, so now...
Hi, thanks for the report; a patch will be made to detect and handle such occasions appropriately.
This issue is now resolved in https://github.com/zpl-c/zpl/commit/0d3118bac63f188c1e1763952076a3bfa1f4f61a and released into zpl version [18.0.1](https://github.com/zpl-c/zpl/releases/tag/18.0.1)
Hi, thank you for the RFC contrib! > Never instantiate but always use a factory (do World.createVehicle(...) instead of new Vehicle(...)) At first, I wasn't sure if this rule is...
Is there anything else we could discuss? NOTE: I'm moving this issue over to the Framework as MafiaMP depends on it directly.
I can confirm this happens to me more frequently when I also have too many cars spawned. Definitely worth investigating, thanks!