zanderest

Results 24 issues of zanderest

Once changing a texture pack / adding one will start to use random textures from the game for the short grass textures

Have leaves in the distance turn into their normal model, then even further make them use the "fast" texture to improve performance inside very lush areas / biomes

### **[ Bug ] Batching chunks** _Crash occurred whilst using OptiFine Shaders_ - - - MC **: 1.16.5** Forge **: 36.2.0** OptiFine **: HD_U_G8** Better Foliage **: 2.7.1-Forge** Shader **:**...

Launcher: `Minecraft Launcher` Optifine Version: `OptiFine_1.16.5_HD_U_G8` Forge Version: `1.16.5-forge-36.1.32` Version: `1.16.5` Mod List: https://gist.github.com/zndrmn/69d0f824c09daf351f8ced4aa500b271#file-mods-2021-07-14_18-56-22-txt Latest Log: https://gist.github.com/zndrmn/55c23247eb00569e28d4ab55992817f1#file-latest-log Debug Log; https://gist.github.com/zndrmn/1b8133884dc1ba9fe51cbd511ca11cbf#file-debug-log Crash Logs: https://gist.github.com/zndrmn/bb48162b8a110030f66b926109c58478#file-crash-2021-07-14_18-56-10-server-txt https://gist.github.com/zndrmn/bb48162b8a110030f66b926109c58478#file-crash-2021-07-14_18-56-22-client-txt https://gist.github.com/zndrmn/bb48162b8a110030f66b926109c58478#file-crash-2021-07-14_18-59-09-server-txt

[ **enhancement** ] compatibility for First-person Model, Not Enough Animations _All of this is related to the 1.16.5 version of minecraft and upcoming 1.1.0-1.16.5 version of Mo' Bends_ ___ Making...

Any sort of transparency on the show_wounds GUI shows as a black color instead of it being transparent.

- - - - - - - - - - - - - - - - - - **> Issue** (_in-short_) In short, the issue is that taking damage from...

Add a "Invert view" button that inverts the camera controls to be more like BlockBench **Custom Player Models** Up > Up Down > Down **BlockBench** Up > Down Down >...

I have the JRE logs but idk if they have any sensitive info in them and I really don't want to skim through it to know so. If it's really...

**Describe your feature** It would be nice to have a smooth camera transition because switching between the two can kinda be jarring The left -> right shoulder transition is kinda...

feature