Marlon

Results 8 comments of Marlon

Since there are now mesh shaders on DX12, Metal and Vulkan, it would at least be possible on all modern APIs. DX11, OpenGL ES and WebGPU would of course not...

Thank you very much :) I also compiled it by myself, working pretty fine. I think It would be nice to add this at NuGet package for everyone to download...

Any news on the date when m1 support will be added?

What is still standing in the way of the merge? I would like to implement VK_NV_memory_decompression, but would be very reluctant to work without CMake, as I use Clion.

Is there any news regarding this PR? I now own an M3 Max Macbook and could test if this is of interest.

In my opinion, it would make sense to make a feature request for Metal at Apple. Because I don't think it makes sense to implement the extension in such a...

Since buffer device address now available in Metal 3, VK_KHR_buffer_device_address has been included in the latest version of MoltenVK. Now you should actually be able to implement VK_KHR_ray_tracing? Is there...

Tagging a few people that might be Interested @BeastLe9enD @spnda @Try @squidbus