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Working on creating a more library like version of my xinput code for the fightstick

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The reason I ask is because I've been showing my friend a 360 game and he wants to try it. I'm planning on designing a client that will capture input...

I went back and found the commit where you made the initial modifications, then updated the library for each release in turn until I got to the most recent version....

@dmadison @zlittell The security string should be specified as ASCII characters, not 16 bit unicode. The extra 0x00 are added later when the string descriptor is sent. With this patch,...

This removes the control data reset that happens whenever the data is sent. The library now follows a more conventional "press/release" idiom, meaning that if you set a control surface...

Has anyone tried using a Teensy 3.6 (t36) with USB host gamepad/joystick (xboxone, xbox360) with MSF-INPUT create a pass through/proxy device? Plug in an xbox360 controller to the t36 USB...

This was defined as "XInput" but it's used as "XInputUSB". It's referenced within the `XINPUT` class (send/receive) and as `extern` in the `usb_xinput` header. This fixes things so the names...

https://github.com/zlittell/MSF-XINPUT/issues/25 covered emulating multiple gamepads, but there is still potential for emulating the receiver itself. Guessing this is out of scope for the intent of MSF-XINPUT, however your project is...

Everything in the title. Games controller built with your library are well recognized on windows PC, but not with most popular Mac xbox 360 driver. It could be very cool...

Sorry for posting this, I know is not an issue, but since I'm new to github I don't exactly know how to do this. I just want to let know...